• 3.6 AOI模块单元测试

    3.6 AOI模块单元测试

    1. package core
    2. import (
    3. "fmt"
    4. "testing"
    5. )
    6. func TestNewAOIManager(t *testing.T) {
    7. aoiMgr := NewAOIManager(100,300, 4, 200,450, 5)
    8. fmt.Println(aoiMgr)
    9. }
    10. func TestAOIManagerSuroundGridsByGid(t *testing.T) {
    11. aoiMgr := NewAOIManager(0,250, 5, 0,250, 5)
    12. for k, _ := range aoiMgr.grids {
    13. //得到当前格子周边的九宫格
    14. grids := aoiMgr.GetSurroundGridsByGid(k)
    15. //得到九宫格所有的IDs
    16. fmt.Println("gid : ", k, " grids len = ", len(grids))
    17. gIDs := make([]int, 0, len(grids))
    18. for _, grid := range grids {
    19. gIDs = append(gIDs, grid.GID)
    20. }
    21. fmt.Printf("grid ID: %d, surrounding grid IDs are %v\n", k, gIDs)
    22. }
    23. }

    结果

    1. AOIManagr:
    2. minX:100, maxX:300, cntsX:4, minY:200, maxY:450, cntsY:5
    3. Grids in AOI Manager:
    4. Grid id: 1, minX:150, maxX:200, minY:200, maxY:250, playerIDs:map[]
    5. Grid id: 5, minX:150, maxX:200, minY:250, maxY:300, playerIDs:map[]
    6. Grid id: 6, minX:200, maxX:250, minY:250, maxY:300, playerIDs:map[]
    7. Grid id: 12, minX:100, maxX:150, minY:350, maxY:400, playerIDs:map[]
    8. Grid id: 19, minX:250, maxX:300, minY:400, maxY:450, playerIDs:map[]
    9. Grid id: 7, minX:250, maxX:300, minY:250, maxY:300, playerIDs:map[]
    10. Grid id: 8, minX:100, maxX:150, minY:300, maxY:350, playerIDs:map[]
    11. Grid id: 10, minX:200, maxX:250, minY:300, maxY:350, playerIDs:map[]
    12. Grid id: 11, minX:250, maxX:300, minY:300, maxY:350, playerIDs:map[]
    13. Grid id: 15, minX:250, maxX:300, minY:350, maxY:400, playerIDs:map[]
    14. Grid id: 18, minX:200, maxX:250, minY:400, maxY:450, playerIDs:map[]
    15. Grid id: 0, minX:100, maxX:150, minY:200, maxY:250, playerIDs:map[]
    16. Grid id: 3, minX:250, maxX:300, minY:200, maxY:250, playerIDs:map[]
    17. Grid id: 4, minX:100, maxX:150, minY:250, maxY:300, playerIDs:map[]
    18. Grid id: 14, minX:200, maxX:250, minY:350, maxY:400, playerIDs:map[]
    19. Grid id: 16, minX:100, maxX:150, minY:400, maxY:450, playerIDs:map[]
    20. Grid id: 2, minX:200, maxX:250, minY:200, maxY:250, playerIDs:map[]
    21. Grid id: 9, minX:150, maxX:200, minY:300, maxY:350, playerIDs:map[]
    22. Grid id: 13, minX:150, maxX:200, minY:350, maxY:400, playerIDs:map[]
    23. Grid id: 17, minX:150, maxX:200, minY:400, maxY:450, playerIDs:map[]
    24. gid : 3 grids len = 6
    25. grid ID: 3, surrounding grid IDs are [3 2 4 8 7 9]
    26. gid : 5 grids len = 6
    27. grid ID: 5, surrounding grid IDs are [5 6 0 10 1 11]
    28. gid : 6 grids len = 9
    29. grid ID: 6, surrounding grid IDs are [6 5 7 1 11 0 10 2 12]
    30. gid : 11 grids len = 9
    31. grid ID: 11, surrounding grid IDs are [11 10 12 6 16 5 15 7 17]
    32. gid : 18 grids len = 9
    33. grid ID: 18, surrounding grid IDs are [18 17 19 13 23 12 22 14 24]
    34. gid : 2 grids len = 6
    35. grid ID: 2, surrounding grid IDs are [2 1 3 7 6 8]
    36. gid : 4 grids len = 4
    37. grid ID: 4, surrounding grid IDs are [4 3 9 8]
    38. gid : 7 grids len = 9
    39. grid ID: 7, surrounding grid IDs are [7 6 8 2 12 1 11 3 13]
    40. gid : 8 grids len = 9
    41. grid ID: 8, surrounding grid IDs are [8 7 9 3 13 2 12 4 14]
    42. gid : 19 grids len = 6
    43. grid ID: 19, surrounding grid IDs are [19 18 14 24 13 23]
    44. gid : 22 grids len = 6
    45. grid ID: 22, surrounding grid IDs are [22 21 23 17 16 18]
    46. gid : 0 grids len = 4
    47. grid ID: 0, surrounding grid IDs are [0 1 5 6]
    48. gid : 1 grids len = 6
    49. grid ID: 1, surrounding grid IDs are [1 0 2 6 5 7]
    50. gid : 13 grids len = 9
    51. grid ID: 13, surrounding grid IDs are [13 12 14 8 18 7 17 9 19]
    52. gid : 14 grids len = 6
    53. grid ID: 14, surrounding grid IDs are [14 13 9 19 8 18]
    54. gid : 16 grids len = 9
    55. grid ID: 16, surrounding grid IDs are [16 15 17 11 21 10 20 12 22]
    56. gid : 17 grids len = 9
    57. grid ID: 17, surrounding grid IDs are [17 16 18 12 22 11 21 13 23]
    58. gid : 23 grids len = 6
    59. grid ID: 23, surrounding grid IDs are [23 22 24 18 17 19]
    60. gid : 24 grids len = 4
    61. grid ID: 24, surrounding grid IDs are [24 23 19 18]
    62. gid : 9 grids len = 6
    63. grid ID: 9, surrounding grid IDs are [9 8 4 14 3 13]
    64. gid : 10 grids len = 6
    65. grid ID: 10, surrounding grid IDs are [10 11 5 15 6 16]
    66. gid : 12 grids len = 9
    67. grid ID: 12, surrounding grid IDs are [12 11 13 7 17 6 16 8 18]
    68. gid : 15 grids len = 6
    69. grid ID: 15, surrounding grid IDs are [15 16 10 20 11 21]
    70. gid : 20 grids len = 4
    71. grid ID: 20, surrounding grid IDs are [20 21 15 16]
    72. gid : 21 grids len = 6
    73. grid ID: 21, surrounding grid IDs are [21 20 22 16 15 17]
    74. PASS
    75. ok zinx/zinx_app_demo/mmo_game/core 0.002s

    我们可以用我们的AOI地图验证一下,是一致的。