• js 模块
    • 类型
    • 索引
      • 属性(properties)
      • 方法
  • Details
    • 属性(properties)
      • _registeredClassIds
      • 示例
      • _registeredClassNames
      • 示例
    • 方法
      • isNumber
        • 参数列表
      • isString
        • 参数列表
      • addon
        • 参数列表
      • mixin
        • 参数列表
      • extend
        • 参数列表
      • getSuper
        • 参数列表
      • isChildClassOf
        • 参数列表
      • clear
        • 参数列表
      • getPropertyDescriptor
        • 参数列表
      • value
        • 参数列表
      • getset
        • 参数列表
      • get
        • 参数列表
      • set
        • 参数列表
      • getClassName
        • 参数列表
      • _setClassId
        • 参数列表
      • setClassName
        • 参数列表
      • unregisterClass
        • 参数列表
      • _getClassById
        • 参数列表
      • getClassByName
        • 参数列表
      • _getClassId
        • 参数列表
      • obsolete
        • 参数列表
      • obsoletes
        • 参数列表
      • formatStr
        • 参数列表
      • 示例
      • createMap
        • 参数列表

    js 模块

    This module provides some JavaScript utilities.All members can be accessed with "cc.js".

    类型

    • array
    • Pool

    索引

    属性(properties)
    • _registeredClassIds Unknown 引擎中已注册的所有类型,通过 ID 进行索引。
    • _registeredClassNames Unknown 引擎中已注册的所有类型,通过名称进行索引。
    方法
    • isNumber Check the obj whether is number or not
    • isString Check the obj whether is string or not….
    • addon Copy all properties not defined in obj from arguments[1…n]
    • mixin copy all properties from arguments[1…n] to obj
    • extend Both classes are just native javascript constructors, not created by cc.Class, so
    • getSuper Get super class
    • isChildClassOf Checks whether subclass is child of superclass or equals to superclass
    • clear Removes all enumerable properties from object
    • getPropertyDescriptor Get property descriptor in object and all its ancestors
    • value Define value, just help to call Object.defineProperty….
    • getset Define get set accessor, just help to call Object.defineProperty(…)
    • get Define get accessor, just help to call Object.defineProperty(…)
    • set Define set accessor, just help to call Object.defineProperty(…)
    • getClassName Get class name of the object, if object is just a {} (and which class named 'Object'), it will return ""….
    • _setClassId Register the class by specified id, if its classname is not defined, the class name will also be set.
    • setClassName Register the class by specified name manually
    • unregisterClass Unregister a class from fireball….
    • _getClassById Get the registered class by id
    • getClassByName Get the registered class by name
    • _getClassId Get class id of the object
    • obsolete Defines a polyfill field for obsoleted codes.
    • obsoletes Defines all polyfill fields for obsoleted codes corresponding to the enumerable properties of props.
    • formatStr A string tool to construct a string with format string.
    • createMap 该方法是对 Object.create(null) 的简单封装。

    Details

    属性(properties)

    _registeredClassIds
    引擎中已注册的所有类型,通过 ID 进行索引。
    metadescription
    类型Unknown
    定义于cocos2d/core/platform/js.js:433
    示例
    1. // save all registered classes before loading scripts
    2. let builtinClassIds = cc.js._registeredClassIds;
    3. let builtinClassNames = cc.js._registeredClassNames;
    4. // load some scripts that contain CCClass
    5. ...
    6. // clear all loaded classes
    7. cc.js._registeredClassIds = builtinClassIds;
    8. cc.js._registeredClassNames = builtinClassNames;
    _registeredClassNames
    引擎中已注册的所有类型,通过名称进行索引。
    metadescription
    类型Unknown
    定义于cocos2d/core/platform/js.js:449
    示例
    1. // save all registered classes before loading scripts
    2. let builtinClassIds = cc.js._registeredClassIds;
    3. let builtinClassNames = cc.js._registeredClassNames;
    4. // load some scripts that contain CCClass
    5. ...
    6. // clear all loaded classes
    7. cc.js._registeredClassIds = builtinClassIds;
    8. cc.js._registeredClassNames = builtinClassNames;

    方法

    isNumber

    Check the obj whether is number or notIf a number is created by using 'new Number(10086)', the typeof it will be "object"…Then you can use this function if you care about this case.

    metadescription
    返回Boolean
    定义于cocos2d/core/platform/js.js:58
    参数列表
    • obj Any
    isString

    Check the obj whether is string or not.If a string is created by using 'new String("blabla")', the typeof it will be "object"…Then you can use this function if you care about this case.

    metadescription
    返回Boolean
    定义于cocos2d/core/platform/js.js:70
    参数列表
    • obj Any
    addon

    Copy all properties not defined in obj from arguments[1…n]

    metadescription
    返回Object
    定义于cocos2d/core/platform/js.js:82
    参数列表
    • obj Object object to extend its properties
    • sourceObj Object source object to copy properties from
    mixin

    copy all properties from arguments[1…n] to obj

    metadescription
    返回Object
    定义于cocos2d/core/platform/js.js:109
    参数列表
    • obj Object
    • sourceObj Object
    extend

    Derive the class from the supplied base class.Both classes are just native javascript constructors, not created by cc.Class, sousually you will want to inherit using cc.Class instead.

    metadescription
    返回Function
    定义于cocos2d/core/platform/js.js:134
    参数列表
    • cls Function
    • base Function the baseclass to inherit
    getSuper

    Get super class

    metadescription
    返回Function
    定义于cocos2d/core/platform/js.js:168
    参数列表
    • ctor Function the constructor of subclass
    isChildClassOf

    Checks whether subclass is child of superclass or equals to superclass

    metadescription
    返回Boolean
    定义于cocos2d/core/platform/js.js:180
    参数列表
    • subclass Function
    • superclass Function
    clear

    Removes all enumerable properties from object

    metadescription
    定义于cocos2d/core/platform/js.js:215
    参数列表
    • obj Any
    getPropertyDescriptor

    Get property descriptor in object and all its ancestors

    metadescription
    返回Object
    定义于cocos2d/core/platform/js.js:227
    参数列表
    • obj Object
    • name String
    value

    Define value, just help to call Object.defineProperty.The configurable will be true.

    metadescription
    定义于cocos2d/core/platform/js.js:245
    参数列表
    • obj Object
    • prop String
    • value Any
    • writable Boolean
    • enumerable Boolean
    getset

    Define get set accessor, just help to call Object.defineProperty(…)

    metadescription
    定义于cocos2d/core/platform/js.js:269
    参数列表
    • obj Object
    • prop String
    • getter Function
    • setter Function
    • enumerable Boolean
    • configurable Boolean
    get

    Define get accessor, just help to call Object.defineProperty(…)

    metadescription
    定义于cocos2d/core/platform/js.js:299
    参数列表
    • obj Object
    • prop String
    • getter Function
    • enumerable Boolean
    • configurable Boolean
    set

    Define set accessor, just help to call Object.defineProperty(…)

    metadescription
    定义于cocos2d/core/platform/js.js:322
    参数列表
    • obj Object
    • prop String
    • setter Function
    • enumerable Boolean
    • configurable Boolean
    getClassName

    Get class name of the object, if object is just a {} (and which class named 'Object'), it will return "".(modified from the code from this stackoverflow post)

    metadescription
    返回String
    定义于cocos2d/core/platform/js.js:339
    参数列表
    • objOrCtor Object | Function instance or constructor
    _setClassId

    Register the class by specified id, if its classname is not defined, the class name will also be set.

    metadescription
    定义于cocos2d/core/platform/js.js:426
    参数列表
    • classId String
    • constructor Function
    setClassName

    Register the class by specified name manually

    metadescription
    定义于cocos2d/core/platform/js.js:465
    参数列表
    • className String
    • constructor Function
    unregisterClass

    Unregister a class from fireball.

    If you dont need a registered class anymore, you should unregister the class so that Fireball will not keep its reference anymore.Please note that its still your responsibility to free other references to the class.

    metadescription
    定义于cocos2d/core/platform/js.js:482
    参数列表
    • constructor Function the class you will want to unregister, any number of classes can be added
    _getClassById

    Get the registered class by id

    metadescription
    返回Function
    定义于cocos2d/core/platform/js.js:505
    参数列表
    • classId String
    getClassByName

    Get the registered class by name

    metadescription
    返回Function
    定义于cocos2d/core/platform/js.js:516
    参数列表
    • classname String
    _getClassId

    Get class id of the object

    metadescription
    返回String
    定义于cocos2d/core/platform/js.js:526
    参数列表
    • obj Object | Function instance or constructor
    • allowTempId Boolean can return temp id in editor
    obsolete

    Defines a polyfill field for obsoleted codes.

    metadescription
    定义于cocos2d/core/platform/js.js:559
    参数列表
    • obj Any YourObject or YourClass.prototype
    • obsoleted String "OldParam" or "YourClass.OldParam"
    • newExpr String "NewParam" or "YourClass.NewParam"
    • writable Boolean
    obsoletes

    Defines all polyfill fields for obsoleted codes corresponding to the enumerable properties of props.

    metadescription
    定义于cocos2d/core/platform/js.js:593
    参数列表
    • obj Any YourObject or YourClass.prototype
    • objName Any "YourObject" or "YourClass"
    • props Object
    • writable Boolean
    formatStr

    A string tool to construct a string with format string.

    metadescription
    返回String
    定义于cocos2d/core/platform/js.js:611
    参数列表
    • msg String | Any A JavaScript string containing zero or more substitution strings (%s).
    • subst Any JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
    示例
    1. cc.js.formatStr("a: %s, b: %s", a, b);
    2. cc.js.formatStr(a, b, c);
    createMap

    该方法是对 Object.create(null) 的简单封装。Object.create(null) 用于创建无 prototype (也就无继承)的空对象。这样我们在该对象上查找属性时,就不用进行 hasOwnProperty 判断。在需要频繁判断 hasOwnProperty 时,使用这个方法性能会比 {} 更高。

    metadescription
    返回Object
    定义于cocos2d/core/platform/js.js:660
    参数列表
    • forceDictMode Boolean Apply the delete operator to newly created map object. This causes V8 to put the object in "dictionary mode" and disables creation of hidden classes which are very expensive for objects that are constantly changing shape.